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Setup for 2 Player a Game of Quest for El Dorado

Generated on 9/11/2024 3:38:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7735f11de91748048283122c8e6940c0

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 543
Difficulty: Very Difficult
Map Difficulty Score: 587.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number O M E Jungle Blockade 1 L Rubble Blockade 3 Q D G Water Blockade 4 J Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 180° (3x) 71 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - D 60° (1x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 543 298 141
47%
40
13%
25
8%
7
2%
46
15%
8
3%
31
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 16 Space Strip - O (250, 349) 60° (1x) 120° 38.0
3 Hex Map - M (553, -162) 300° (5x) 120° 92.0
4 Blockade - Jungle Blockade 1 (848, -655) 300° (5x) on top -
5 Hex Map - E (963, -552) 180° (3x) 120° 71.0
6 Blockade - Rubble Blockade 3 (1442, -733) 300° (5x) on top -
7 Hex Map - L (1557, -630) 60° (1x) 120° 70.0
8 16 Space Strip - Q (2079, -512) 300° (5x) 60° 26.0
9 Hex Map - D (2561, -321) 60° (1x) 60° 69.0
10 Blockade - Water Blockade 4 (2952, -471) 240° (4x) on top -
11 Hex Map - G (3062, -88) 0° (0x) 60° 70.0
12 Blockade - Rubble Blockade 6 (3269, 74) 240° (4x) on top -
13 Hex Map - J (3379, 457) 0° (0x) 30° 59.0
14 Ending - Jungle (3564, 779) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 60° 16 Space Strip - O 240° 5 7
2 O → M 16 Space Strip - O 120° Hex Map - M 300° 1 2
3 M → E Hex Map - M 120° Hex Map - E 300° 5 6
4 E → L Hex Map - E 120° Hex Map - L 300° 3 6
5 L → Q Hex Map - L 120° 16 Space Strip - Q 300° 1 4
6 Q → D 16 Space Strip - Q 60° Hex Map - D 240° 3 6
7 D → G Hex Map - D 60° Hex Map - G 240° 3 7
8 G → J Hex Map - G 60° Hex Map - J 240° 1 2
9 J → Jungle Hex Map - J 30° Ending - Jungle 240° 3 7


Generated with v6.2.19