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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/12/2024 8:52:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7afdf23ad3954e9a96cf4489e5ed4723

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + 12 cave tokens in stacks of 4
Map Traverse Score: 369
Difficulty: Very Difficult
Map Difficulty Score: 256.1

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 3 Cave Spaces on the map:
Cave  Cave  Cave  
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number K Rubble Blockade 6 F Rubble Blockade 3 O I N Water Blockade 4 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 369 223 119
53%
33
15%
12
5%
3
1%
32
14%
6
3%
18
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - K (501, 233) 180° (3x) 60° 62.0
4 Blockade - Rubble Blockade 3 (938, 5) 240° (4x) on top -
5 Hex Map - F (1048, 388) 180° (3x) 120° 69.0
6 16 Space Strip - O (1436, 35) 60° (1x) 120° 38.0
7 Hex Map - I (1877, -242) 0° (0x) 60° 79.0
8 Blockade - Water Blockade 4 (2360, -548) 240° (4x) on top -
9 Hex Map - N (2470, -165) 60° (1x) 60° 49.0
10 16 Space Strip - Q (2876, 152) 0° (0x) 30° 26.0
11 Ending - Jungle (3106, 319) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 7 11
2 K → F Hex Map - K 60° Hex Map - F 240° 5 9
3 F → O Hex Map - F 120° 16 Space Strip - O 300° 4 6
4 O → I 16 Space Strip - O 120° Hex Map - I 300° 4 6
5 I → N Hex Map - I 60° Hex Map - N 240° 1 2
6 N → Q Hex Map - N 60° 16 Space Strip - Q 240° 3 5
7 Q → Jungle 16 Space Strip - Q 30° Ending - Jungle 240° 3 9


Generated with v6.2.20