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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/17/2025 5:57:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7c17629e14674d6db982cb62fd4e1d35

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 441
Difficulty: Very Difficult
Map Difficulty Score: 817.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number M Sand Blockade 2 G Water Blockade 4 E Rubble Blockade 6 O J D Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 441 245 107
44%
34
14%
23
9%
6
2%
42
17%
5
2%
28
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - M (455, 311) 300° (5x) 60° 91.0
4 Blockade - Water Blockade 4 (708, 395) 240° (4x) on top -
5 Hex Map - G (818, 778) 0° (0x) 300° 69.0
6 Blockade - Rubble Blockade 6 (879, 937) 120° (2x) on top -
7 Hex Map - E (500, 1324) 0° (0x) 240° 70.0
8 16 Space Strip - O (89, 1012) 0° (0x) 240° 38.0
9 Hex Map - J (-460, 934) 300° (5x) 240° 58.0
10 Blockade - Rubble Blockade 3 (-586, 594) 60° (1x) on top -
11 Hex Map - D (-961, 701) 180° (3x) 210° 68.0
12 Ending - Jungle (-1146, 379) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 5 6
2 M → G Hex Map - M 60° Hex Map - G 240° 1 2
3 G → E Hex Map - G 300° Hex Map - E 120° 1 2
4 E → R Hex Map - E 300° 16 Space Strip - R 120° 4 5
5 E → O Hex Map - E 240° 16 Space Strip - O 60° 1 3
6 O → J 16 Space Strip - O 240° Hex Map - J 60° 3 5
7 J → L Hex Map - J 180° Hex Map - L 1 3
8 J → D Hex Map - J 240° Hex Map - D 60° 7 9
9 D → Jungle Hex Map - D 210° Ending - Jungle 60° 1 4


Generated with v6.7.17