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Setup for 2 Player a Game of Quest for El Dorado

Generated on 3/23/2025 8:04:57 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7d23cea6003341308b860f4c9b1efb9a

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 2 blockades
Map Traverse Score: 271
Difficulty: Very Difficult
Map Difficulty Score: 245.7

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number L Rubble Blockade 3 F Jungle Blockade 1 Q H Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 300° (5x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 60° (1x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - H 180° (3x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 271 169 87
51%
27
16%
6
4%
4
2%
27
16%
6
4%
12
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - L (594, -78) 300° (5x) 120° 70.0
4 Blockade - Jungle Blockade 1 (1073, -259) 300° (5x) on top -
5 Hex Map - F (1188, -156) 60° (1x) 60° 70.0
6 16 Space Strip - Q (1640, 83) 0° (0x) 120° 26.0
7 Hex Map - H (2003, -307) 180° (3x) 90° 60.0
8 Ending - Jungle (2373, -307) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 3 4
2 L → F Hex Map - L 120° Hex Map - F 300° 1 2
3 F → Q Hex Map - F 60° 16 Space Strip - Q 240° 1 3
4 Q → H 16 Space Strip - Q 120° Hex Map - H 300° 1 4
5 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 9


Generated with v6.7.17