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Setup for 3 Player a Game of Quest for El Dorado

Generated on 3/24/2025 6:57:28 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7e4bf9422cd04a81bea2fcf625dc5527

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 530
Difficulty: Very Difficult
Map Difficulty Score: 651.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number O K M Jungle Blockade 1 J Sand Blockade 2 Q E D Jungle Blockade 5 G Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 530 298 146
49%
40
13%
23
8%
6
2%
46
15%
7
2%
30
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - O (360, 395) 180° (3x) 38.0
3 Hex Map - K (632, 783) 120° (2x) 62.0
4 Blockade - Jungle Blockade 1 (902, 801) 180° (3x) on top -
5 Hex Map - M (770, 1326) 0° (0x) 91.0
6 Blockade - Sand Blockade 2 (858, 1344) 180° (3x) on top -
7 Hex Map - J (726, 1869) 180° (3x) 58.0
8 16 Space Strip - Q (727, 2259) 0° (0x) 300° 26.0
9 Hex Map - E (132, 2259) 120° (2x) 300° 70.0
10 Blockade - Jungle Blockade 5 (9, 2106) 120° (2x) on top -
11 Hex Map - D (-370, 2493) 180° (3x) 300° 68.0
12 Blockade - Rubble Blockade 6 (-631, 2106) 120° (2x) on top -
13 Hex Map - G (-1010, 2493) 300° (5x) 270° 69.0
14 Ending - Water (-1380, 2493) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 60° 16 Space Strip - O 240° 1 3
2 O → K 16 Space Strip - O Hex Map - K 180° 3 6
3 K → M Hex Map - K Hex Map - M 180° 5 9
4 M → J Hex Map - M Hex Map - J 180° 7 8
5 J → Q Hex Map - J 16 Space Strip - Q 180° 8 13
6 Q → E 16 Space Strip - Q 300° Hex Map - E 120° 1 3
7 E → D Hex Map - E 300° Hex Map - D 120° 6 9
8 D → G Hex Map - D 300° Hex Map - G 120° 1 3
9 G → Water Hex Map - G 270° Ending - Water 120° 3 6


Generated with v6.7.17