Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/3/2025 2:18:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=84ca29315d394e5584753110e3958e65

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 434
Difficulty: Very Difficult
Map Difficulty Score: 357.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number H Rubble Blockade 6 X Jungle Blockade 5 I Sand Blockade 2 T Water Blockade 4 U Jungle Blockade 1 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 434 249 94
38%
48
19%
13
5%
7
3%
50
20%
4
2%
8
3%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - H (409, 389) 300° (5x) 120°, 300° 59.0
4 Blockade - Jungle Blockade 5 (842, 130) 300° (5x) on top -
5 Hex Map - X (957, 233) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (1394, 5) 240° (4x) on top -
7 Hex Map - I (1504, 388) 60° (1x) 60° 79.0
8 Blockade - Water Blockade 4 (1803, 394) 240° (4x) on top -
9 Hex Map - T (1913, 777) 300° (5x) 60° 75.0
10 Blockade - Jungle Blockade 1 (2350, 549) 240° (4x) on top -
11 Hex Map - U (2460, 932) 60° (1x) 77.0
12 16 Space Strip - Q (2618, 1437) 240° (4x) 330° 26.0
13 Ending - Water (2453, 1719) 330° (6x) - -
14 Tavern - Rubble (109, 567) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 5 9
2 H → X Hex Map - H 120° Hex Map - X 300° 5 11
3 X → I Hex Map - X 60° Hex Map - I 240° 5 13
4 I → T Hex Map - I 60° Hex Map - T 240° 5 6
5 T → U Hex Map - T 60° Hex Map - U 240° 3 7
6 U → Q Hex Map - U 16 Space Strip - Q 180° 1 2
7 H → Rubble Hex Map - H 300° Tavern - Rubble 120° 6 10
8 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 10


Generated with v6.7.17