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Setup for 3 Player a Game of Quest for El Dorado

Generated on 4/16/2025 8:33:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=85dda85c0db0434c93f20477a87e2783

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 710.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player Number N Sand Blockade 2 O C L Rubble Blockade 3 F Jungle Blockade 1 G Jungle Blockade 5 I Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 458 283 128
45%
47
17%
16
6%
6
2%
52
18%
8
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (529, -384) 240° (4x) on top -
3 Hex Map - N (639, -1) 180° (3x) 60° 49.0
4 16 Space Strip - O (1229, 4) 0° (0x) 120° 38.0
5 Hex Map - C (1822, 4) 180° (3x) 180° 41.0
6 Blockade - Rubble Blockade 3 (1907, -514) 0° (0x) on top -
7 Hex Map - L (1775, -539) 180° (3x) 180° 69.0
8 Blockade - Jungle Blockade 1 (2224, -1057) 0° (0x) on top -
9 Hex Map - F (2092, -1082) 120° (2x) 180° 69.0
10 Blockade - Jungle Blockade 5 (2541, -1600) 0° (0x) on top -
11 Hex Map - G (2409, -1625) 120° (2x) 120° 69.0
12 Blockade - Rubble Blockade 6 (2842, -1884) 300° (5x) on top -
13 Hex Map - I (2957, -1781) 0° (0x) 150° 79.0
14 Ending - Water (3142, -2103) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 1 2
2 N → O Hex Map - N 60° 16 Space Strip - O 240° 1 2
3 O → C 16 Space Strip - O 120° Hex Map - C 300° 1 2
4 C → L Hex Map - C 180° Hex Map - L 6 9
5 L → R Hex Map - L 180° 16 Space Strip - R 1 4
6 L → F Hex Map - L 180° Hex Map - F 1 2
7 F → G Hex Map - F 180° Hex Map - G 1 2
8 G → I Hex Map - G 120° Hex Map - I 300° 5 6
9 I → Water Hex Map - I 150° Ending - Water 3 6


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