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Setup for 2 Player a Game of Quest for El Dorado

Generated on 3/27/2025 11:33:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=874bc5ab8f6e417c97d577a00ac88234

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 455
Difficulty: Difficult
Map Difficulty Score: 217.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number K Rubble Blockade 3 N Rubble Blockade 6 S Water Blockade 4 U Sand Blockade 2 P F W Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 455 286 127
44%
60
21%
10
3%
5
2%
43
15%
6
2%
16
6%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - K (410, -390) 180° (3x) 180°, 60° 62.0
4 Blockade - Rubble Blockade 6 (404, -908) 0° (0x) on top -
5 Hex Map - N (272, -933) 60° (1x) 180° 49.0
6 Blockade - Water Blockade 4 (539, -1451) 0° (0x) on top -
7 Hex Map - S (407, -1476) 240° (4x) 240° 55.0
8 Blockade - Sand Blockade 2 (235, -1738) 60° (1x) on top -
9 Hex Map - U (-140, -1631) 180° (3x) 240° 77.0
10 16 Space Strip - P (-345, -2062) 240° (4x) 180° 26.0
11 Hex Map - F (-133, -2573) 300° (5x) 180° 69.0
12 Blockade - Jungle Blockade 5 (-139, -3091) 0° (0x) on top -
13 Hex Map - W (-271, -3116) 300° (5x) 210° 73.0
14 Ending - Jungle (-456, -3438) 210° (4x) - -
15 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 5 6
2 K → N Hex Map - K 180° Hex Map - N 5 8
3 N → S Hex Map - N 180° Hex Map - S 5 7
4 S → U Hex Map - S 240° Hex Map - U 60° 5 6
5 U → P Hex Map - U 240° 16 Space Strip - P 60° 3 6
6 P → F 16 Space Strip - P 180° Hex Map - F 3 6
7 F → W Hex Map - F 180° Hex Map - W 5 8
8 K → Rubble Hex Map - K 60° Tavern - Rubble 240° 6 10
9 W → Jungle Hex Map - W 210° Ending - Jungle 60° 2 4


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