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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/18/2024 12:13:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=88b54ec6984742d79448d07eba468390

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + tavern
Map Traverse Score: 355
Difficulty: Difficult
Map Difficulty Score: 176.6

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number V M T W Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - V 180° (3x) 74 37 6 22 3 1 0 1 0 4 0 0 0
3 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
4 Hex Map - T 120° (2x) 77 37 6 6 3 2 9 1 0 10 0 0 0
5 Hex Map - W 60° (1x) 74 37 11 8 3 1 4 0 1 7 2 0 0
6 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
7 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 355 191 71
37%
44
23%
17
9%
6
3%
19
10%
4
2%
7
4%
21
11%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Hex Map - V (456, -312) 180° (3x) 60°, 180° 74.0
3 Hex Map - M (957, -79) 0° (0x) 120° 92.0
4 Hex Map - T (1413, -391) 120° (2x) 60° 77.0
5 Hex Map - W (1914, -158) 60° (1x) 90° 74.0
6 Ending - Jungle (2284, -158) 90° (2x) - -
7 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 7 10
2 V → M Hex Map - V 60° Hex Map - M 240° 1 2
3 M → T Hex Map - M 120° Hex Map - T 300° 6 7
4 T → W Hex Map - T 60° Hex Map - W 240° 6 7
5 V → Rubble Hex Map - V 180° Tavern - Rubble 4 7
6 W → Jungle Hex Map - W 90° Ending - Jungle 300° 3 6


Generated with v6.4.8