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Setup for 4 Player a Game of Quest for El Dorado

Generated on 2/13/2025 10:44:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8a4eee6b9505437a854babafb3ff03fc

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 494
Difficulty: Very Difficult
Map Difficulty Score: 420.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number C Water Blockade 4 F Rubble Blockade 3 Q N G Sand Blockade 2 I Rubble Blockade 6 L Jungle Blockade 1 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 60° (1x) 80 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 0° (0x) 70 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 494 299 133
44%
50
17%
17
6%
6
2%
56
19%
8
3%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - C (318, -546) 180° (3x) 120° 42.0
4 Blockade - Rubble Blockade 3 (567, -1117) 300° (5x) on top -
5 Hex Map - F (682, -1014) 240° (4x) 180° 70.0
6 16 Space Strip - Q (563, -1520) 300° (5x) 120° 26.0
7 Hex Map - N (947, -1641) 0° (0x) 120° 49.0
8 Blockade - Sand Blockade 2 (1426, -1822) 300° (5x) on top -
9 Hex Map - G (1541, -1719) 240° (4x) 60° 70.0
10 Blockade - Rubble Blockade 6 (1932, -1869) 240° (4x) on top -
11 Hex Map - I (2042, -1486) 60° (1x) 80.0
12 Blockade - Jungle Blockade 1 (2039, -1468) 180° (3x) on top -
13 Hex Map - L (1907, -943) 0° (0x) 300° 70.0
14 16 Space Strip - O (1564, -516) 240° (4x) 270° 38.0
15 Ending - Water (1304, -402) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 1 2
2 C → F Hex Map - C 120° Hex Map - F 300° 3 4
3 F → Q Hex Map - F 180° 16 Space Strip - Q 4 9
4 Q → N 16 Space Strip - Q 120° Hex Map - N 300° 7 11
5 N → G Hex Map - N 120° Hex Map - G 300° 3 4
6 G → I Hex Map - G 60° Hex Map - I 240° 7 10
7 I → L Hex Map - I Hex Map - L 180° 3 5
8 L → O Hex Map - L 300° 16 Space Strip - O 120° 3 4
9 O → Water 16 Space Strip - O 270° Ending - Water 120° 3 8


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