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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/17/2025 8:56:02 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=901bd11101b34020b327eb8ed3cc1890

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Very Difficult
Map Difficulty Score: 263.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number N Jungle Blockade 1 D Water Blockade 4 G Rubble Blockade 3 E Jungle Blockade 5 I Rubble Blockade 6 P K Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 467 283 153
54%
48
17%
15
5%
5
2%
41
14%
6
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 120° (2x) 60° 49.0
4 Blockade - Water Blockade 4 (708, 395) 240° (4x) on top -
5 Hex Map - D (818, 778) 240° (4x) 300° 68.0
6 Blockade - Rubble Blockade 3 (787, 781) 120° (2x) on top -
7 Hex Map - G (408, 1168) 0° (0x) 69.0
8 Blockade - Jungle Blockade 5 (678, 1186) 180° (3x) on top -
9 Hex Map - E (546, 1711) 180° (3x) 70.0
10 Blockade - Rubble Blockade 6 (452, 1729) 180° (3x) on top -
11 Hex Map - I (320, 2254) 300° (5x) 79.0
12 16 Space Strip - P (430, 2762) 300° (5x) 26.0
13 Hex Map - K (546, 3270) 120° (2x) 330° 62.0
14 Ending - Jungle (361, 3592) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → D Hex Map - N 60° Hex Map - D 240° 4 6
3 D → G Hex Map - D 300° Hex Map - G 120° 5 10
4 G → E Hex Map - G Hex Map - E 180° 7 8
5 E → I Hex Map - E Hex Map - I 180° 5 9
6 I → P Hex Map - I 16 Space Strip - P 180° 3 4
7 P → K 16 Space Strip - P Hex Map - K 180° 4 10
8 K → Jungle Hex Map - K 330° Ending - Jungle 180° 3 8


Generated with v6.7.17