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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/15/2024 2:05:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=931327e5a0dd4486a43c21adbe7e734e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 420
Difficulty: Difficult
Map Difficulty Score: 216.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player Number N Jungle Blockade 1 K Rubble Blockade 6 J Water Blockade 4 G Jungle Blockade 5 E Rubble Blockade 3 C Sand Blockade 2 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 420 284 126
44%
55
19%
8
3%
5
2%
52
18%
6
2%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 120° (2x) 49.0
4 Blockade - Rubble Blockade 6 (406, 407) 180° (3x) on top -
5 Hex Map - K (274, 932) 120° (2x) 62.0
6 Blockade - Water Blockade 4 (544, 950) 180° (3x) on top -
7 Hex Map - J (412, 1475) 60° (1x) 58.0
8 Blockade - Jungle Blockade 5 (682, 1493) 180° (3x) on top -
9 Hex Map - G (550, 2018) 180° (3x) 300° 69.0
10 Blockade - Rubble Blockade 3 (473, 1943) 120° (2x) on top -
11 Hex Map - E (94, 2330) 180° (3x) 70.0
12 Blockade - Sand Blockade 2 (0, 2348) 180° (3x) on top -
13 Hex Map - C (-132, 2873) 120° (2x) 41.0
14 16 Space Strip - P (-247, 3378) 240° (4x) 30° 26.0
15 Ending - Water (-220, 3665) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 5 6
2 N → K Hex Map - N Hex Map - K 180° 5 8
3 K → J Hex Map - K Hex Map - J 180° 5 10
4 J → G Hex Map - J Hex Map - G 180° 5 6
5 G → E Hex Map - G 300° Hex Map - E 120° 7 8
6 E → C Hex Map - E Hex Map - C 180° 3 4
7 C → P Hex Map - C 16 Space Strip - P 180° 4 7
8 P → R 16 Space Strip - P 16 Space Strip - R 180° 3 4
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 7


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