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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/17/2025 4:34:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=96ab87d0f0094a978ccbb466859f361d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 400
Difficulty: Very Difficult
Map Difficulty Score: 291.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number G Rubble Blockade 6 X Water Blockade 4 O T U Rubble Blockade 3 Q Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 400 226 83
37%
34
15%
14
6%
6
3%
49
22%
4
2%
11
5%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - G (409, 389) 300° (5x) 120°, 300° 69.0
4 Blockade - Water Blockade 4 (842, 130) 300° (5x) on top -
5 Hex Map - X (957, 233) 240° (4x) 60° 69.0
6 16 Space Strip - O (1433, 429) 120° (2x) 38.0
7 Hex Map - T (1367, 937) 120° (2x) 300° 75.0
8 Blockade - Rubble Blockade 3 (1198, 706) 120° (2x) on top -
9 Hex Map - U (819, 1093) 0° (0x) 300° 77.0
10 16 Space Strip - Q (339, 1055) 120° (2x) 270° 26.0
11 Ending - Water (81, 935) 270° (5x) - -
12 Tavern - Sand (109, 567) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 3 4
2 G → X Hex Map - G 120° Hex Map - X 300° 5 8
3 X → O Hex Map - X 60° 16 Space Strip - O 240° 3 7
4 O → T 16 Space Strip - O Hex Map - T 180° 2 3
5 T → U Hex Map - T 300° Hex Map - U 120° 3 5
6 U → Q Hex Map - U 300° 16 Space Strip - Q 120° 3 5
7 G → Sand Hex Map - G 300° Tavern - Sand 120° 6 7
8 Q → Water 16 Space Strip - Q 270° Ending - Water 120° 3 8


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