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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/22/2025 1:34:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=975554cbcadb41dc81f23462ac0f020a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 439
Difficulty: Difficult
Map Difficulty Score: 206.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Water Blockade 4 N Sand Blockade 2 Q J T Jungle Blockade 5 V Jungle Blockade 1 C Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 439 286 95
33%
72
25%
8
3%
7
2%
50
17%
5
2%
25
9%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - X (410, -390) 300° (5x) 180°, 60° 69.0
4 Blockade - Sand Blockade 2 (404, -908) 0° (0x) on top -
5 Hex Map - N (272, -933) 0° (0x) 240° 49.0
6 16 Space Strip - Q (-71, -1130) 60° (1x) 180° 26.0
7 Hex Map - J (-132, -1641) 180° (3x) 120° 58.0
8 Blockade - Jungle Blockade 5 (301, -1900) 300° (5x) on top -
9 Hex Map - T (416, -1797) 180° (3x) 180° 75.0
10 Blockade - Jungle Blockade 1 (683, -2315) 0° (0x) on top -
11 Hex Map - V (551, -2340) 60° (1x) 120° 73.0
12 Blockade - Rubble Blockade 3 (846, -2833) 300° (5x) on top -
13 Hex Map - C (961, -2730) 0° (0x) 150° 41.0
14 Ending - Jungle (1146, -3052) 150° (3x) - -
15 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 5 9
2 X → N Hex Map - X 180° Hex Map - N 5 9
3 N → Q Hex Map - N 240° 16 Space Strip - Q 60° 8 11
4 Q → J 16 Space Strip - Q 180° Hex Map - J 3 6
5 J → T Hex Map - J 120° Hex Map - T 300° 4 6
6 T → V Hex Map - T 180° Hex Map - V 3 5
7 V → C Hex Map - V 120° Hex Map - C 300° 5 10
8 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 7
9 C → Jungle Hex Map - C 150° Ending - Jungle 3 6


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