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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/16/2024 5:52:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=99a43699d7c04d59b9b8d519e0c1acef

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 498
Difficulty: Very Difficult
Map Difficulty Score: 238.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number G Rubble Blockade 6 F Jungle Blockade 1 P M L Rubble Blockade 3 J Jungle Blockade 5 C Water Blockade 4 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 498 299 125
42%
55
18%
18
6%
7
2%
47
16%
9
3%
38
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - G (409, 389) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 1 (800, 239) 240° (4x) on top -
5 Hex Map - F (910, 622) 180° (3x) 120° 69.0
6 16 Space Strip - P (1202, 350) 120° (2x) 60° 26.0
7 Hex Map - M (1684, 541) 60° (1x) 60° 91.0
8 Blockade - Rubble Blockade 3 (2167, 235) 240° (4x) on top -
9 Hex Map - L (2277, 618) 0° (0x) 69.0
10 Blockade - Jungle Blockade 5 (2365, 636) 180° (3x) on top -
11 Hex Map - J (2233, 1161) 0° (0x) 58.0
12 Blockade - Water Blockade 4 (2321, 1179) 180° (3x) on top -
13 Hex Map - C (2189, 1704) 120° (2x) 300° 41.0
14 16 Space Strip - Q (1939, 2056) 300° (5x) 330° 26.0
15 Ending - Jungle (1906, 2336) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 3 4
2 G → F Hex Map - G 60° Hex Map - F 240° 7 8
3 F → P Hex Map - F 120° 16 Space Strip - P 300° 7 13
4 P → M 16 Space Strip - P 60° Hex Map - M 240° 3 6
5 M → L Hex Map - M 60° Hex Map - L 240° 3 5
6 L → J Hex Map - L Hex Map - J 180° 7 11
7 J → C Hex Map - J Hex Map - C 180° 7 8
8 C → Q Hex Map - C 300° 16 Space Strip - Q 120° 5 8
9 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 9


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