Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/19/2024 1:23:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9af34f50d926497d8ff67644261fe4eb

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 461
Difficulty:
Map Difficulty Score: NaN

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number C Jungle Blockade 5 F Water Blockade 4 L Rubble Blockade 3 R M O I Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 461 260 119
46%
40
15%
24
9%
6
2%
36
14%
9
3%
26
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - C (409, 389) 180° (3x) 60° 41.0
4 Blockade - Water Blockade 4 (892, 83) 240° (4x) on top -
5 Hex Map - F (1002, 466) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1343, 51) 300° (5x) on top -
7 Hex Map - L (1458, 154) 120° (2x) 60° 69.0
8 16 Space Strip - R (1708, 503) 240° (4x) 33.0
9 Hex Map - M (1418, 1006) 300° (5x) 300° 91.0
10 16 Space Strip - O (1030, 1124) 120° (2x) 300° 38.0
11 Hex Map - I (737, 1396) 120° (2x) 270° 79.0
12 Ending - Jungle (367, 1396) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 5 6
2 C → F Hex Map - C 60° Hex Map - F 240° 3 4
3 F → L Hex Map - F 120° Hex Map - L 300° 6 10
4 L → R Hex Map - L 60° 16 Space Strip - R 240° 4 7
5 R → M 16 Space Strip - R Hex Map - M 180° 1 2
6 M → O Hex Map - M 300° 16 Space Strip - O 120° 7 10
7 O → I 16 Space Strip - O 300° Hex Map - I 120° 7 9
8 I → G Hex Map - I 240° Hex Map - G 60° 0 0
9 I → Jungle Hex Map - I 270° Ending - Jungle 120° 3 6


Generated with v6.5.2