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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/9/2024 3:14:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9b8d3c7f0b224d46b8dcea478c57ab0e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 376
Difficulty: Very Difficult
Map Difficulty Score: 413.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number C Sand Blockade 2 G Jungle Blockade 1 F Water Blockade 4 N Rubble Blockade 6 K Rubble Blockade 3 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 376 246 119
48%
36
15%
10
4%
4
2%
46
19%
6
2%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - C (593, 77) 180° (3x) 60° 41.0
4 Blockade - Jungle Blockade 1 (800, 239) 240° (4x) on top -
5 Hex Map - G (910, 622) 0° (0x) 300° 69.0
6 Blockade - Water Blockade 4 (925, 703) 120° (2x) on top -
7 Hex Map - F (546, 1090) 300° (5x) 69.0
8 Blockade - Rubble Blockade 6 (452, 1108) 180° (3x) on top -
9 Hex Map - N (320, 1633) 60° (1x) 300° 49.0
10 Blockade - Rubble Blockade 3 (105, 1324) 120° (2x) on top -
11 Hex Map - K (-274, 1711) 300° (5x) 62.0
12 16 Space Strip - O (18, 2219) 300° (5x) 30° 38.0
13 Ending - Jungle (178, 2505) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 3 4
2 C → G Hex Map - C 60° Hex Map - G 240° 1 2
3 G → F Hex Map - G 300° Hex Map - F 120° 3 5
4 F → N Hex Map - F Hex Map - N 180° 3 4
5 N → K Hex Map - N 300° Hex Map - K 120° 3 5
6 K → O Hex Map - K 16 Space Strip - O 180° 1 3
7 O → I 16 Space Strip - O 300° Hex Map - I 120° 3 5
8 O → Jungle 16 Space Strip - O 30° Ending - Jungle 240° 3 7


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