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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/13/2024 4:38:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9d0243f15b9141b18f830d4d8e871959

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 317
Difficulty:
Map Difficulty Score: NaN

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number S Rubble Blockade 6 U Jungle Blockade 1 L Jungle Blockade 5 W Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 317 195 86
44%
36
18%
9
5%
5
3%
30
15%
5
3%
5
3%
11
6%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - S (640, 0) 120° (2x) 60°, 180° 55.0
4 Blockade - Jungle Blockade 1 (939, 6) 240° (4x) on top -
5 Hex Map - U (1049, 389) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 5 (926, 236) 120° (2x) on top -
7 Hex Map - L (547, 623) 60° (1x) 300° 69.0
8 Blockade - Water Blockade 4 (332, 314) 120° (2x) on top -
9 Hex Map - W (-47, 701) 60° (1x) 330° 73.0
10 Ending - Water (-232, 1023) 330° (6x) - -
11 Tavern - Rubble (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 1 2
2 S → U Hex Map - S 60° Hex Map - U 240° 5 8
3 U → L Hex Map - U 300° Hex Map - L 120° 5 10
4 L → W Hex Map - L 300° Hex Map - W 120° 3 6
5 W → J Hex Map - W 240° Hex Map - J 60° 0 0
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 9
7 W → Water Hex Map - W 330° Ending - Water 180° 2 4


Generated with v6.2.19