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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/20/2024 4:51:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9d7556a1646644599c541e42a750c1e8

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 515
Difficulty: Very Difficult
Map Difficulty Score: 637.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number E Water Blockade 4 I Jungle Blockade 5 N Rubble Blockade 3 O L Q D G Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 515 298 153
51%
42
14%
21
7%
6
2%
50
17%
7
2%
19
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (525, -103) 300° (5x) on top -
3 Hex Map - E (640, 0) 240° (4x) 120° 70.0
4 Blockade - Jungle Blockade 5 (1119, -181) 300° (5x) on top -
5 Hex Map - I (1234, -78) 240° (4x) 79.0
6 Blockade - Rubble Blockade 3 (1413, -60) 180° (3x) on top -
7 Hex Map - N (1281, 465) 180° (3x) 60° 49.0
8 16 Space Strip - O (1573, 973) 120° (2x) 60° 38.0
9 Hex Map - L (1917, 1398) 0° (0x) 69.0
10 16 Space Strip - Q (2075, 1903) 240° (4x) 300° 26.0
11 Hex Map - D (1739, 2328) 240° (4x) 300° 68.0
12 Blockade - Jungle Blockade 1 (1616, 2175) 120° (2x) on top -
13 Hex Map - G (1237, 2562) 180° (3x) 330° 69.0
14 Ending - Jungle (1052, 2884) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 1 2
2 E → I Hex Map - E 120° Hex Map - I 300° 1 2
3 I → N Hex Map - I Hex Map - N 180° 6 7
4 N → O Hex Map - N 60° 16 Space Strip - O 240° 1 2
5 O → L 16 Space Strip - O 60° Hex Map - L 240° 3 7
6 L → Q Hex Map - L 16 Space Strip - Q 180° 1 4
7 Q → D 16 Space Strip - Q 300° Hex Map - D 120° 3 8
8 D → G Hex Map - D 300° Hex Map - G 120° 3 7
9 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


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