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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/20/2024 4:38:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9e16479e913e4877af96c5e6f4764144

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 517
Difficulty: Very Difficult
Map Difficulty Score: 638.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number D Water Blockade 4 F Sand Blockade 2 P Q L H Rubble Blockade 6 M Jungle Blockade 5 J Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - L 300° (5x) 70 37 26 3 2 1 2 3 0 0 0 0 0
9 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
11 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - M 120° (2x) 92 37 18 4 8 1 2 1 3 0 0 0 0
13 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - J 180° (3x) 59 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 517 299 133
44%
65
22%
17
6%
7
2%
42
14%
8
3%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - D (318, -546) 240° (4x) 120° 69.0
4 Blockade - Sand Blockade 2 (567, -1117) 300° (5x) on top -
5 Hex Map - F (682, -1014) 180° (3x) 120° 70.0
6 16 Space Strip - P (1204, -896) 120° (2x) 180° 26.0
7 16 Space Strip - Q (935, -1370) 300° (5x) 120° 26.0
8 Hex Map - L (1135, -1803) 300° (5x) 120° 70.0
9 Blockade - Rubble Blockade 6 (1614, -1984) 300° (5x) on top -
10 Hex Map - H (1729, -1881) 300° (5x) 60° 60.0
11 Blockade - Jungle Blockade 5 (2212, -2187) 240° (4x) on top -
12 Hex Map - M (2322, -1804) 120° (2x) 120° 92.0
13 Blockade - Rubble Blockade 3 (2709, -2141) 300° (5x) on top -
14 Hex Map - J (2824, -2038) 180° (3x) 150° 59.0
15 Ending - Jungle (3009, -2360) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 1 3
2 D → F Hex Map - D 120° Hex Map - F 300° 3 7
3 F → P Hex Map - F 120° 16 Space Strip - P 300° 1 2
4 P → Q 16 Space Strip - P 180° 16 Space Strip - Q 1 3
5 Q → L 16 Space Strip - Q 120° Hex Map - L 300° 3 8
6 L → H Hex Map - L 120° Hex Map - H 300° 1 2
7 H → M Hex Map - H 60° Hex Map - M 240° 3 6
8 M → J Hex Map - M 120° Hex Map - J 300° 7 9
9 J → Jungle Hex Map - J 150° Ending - Jungle 3 6


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