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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/25/2024 12:10:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9ef7dd9c397a4af5889fa155e2e2981f

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 514
Difficulty: Very Difficult
Map Difficulty Score: 374.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number C Jungle Blockade 5 X Water Blockade 4 T Sand Blockade 2 M Rubble Blockade 3 V Rubble Blockade 6 K H Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 514 307 127
41%
67
22%
14
5%
8
3%
46
15%
7
2%
14
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - C (410, -390) 300° (5x) 180°, 60° 41.0
4 Blockade - Water Blockade 4 (677, -908) 0° (0x) on top -
5 Hex Map - X (545, -933) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (840, -1426) 300° (5x) on top -
7 Hex Map - T (955, -1323) 300° (5x) 60° 75.0
8 Blockade - Rubble Blockade 3 (1392, -1551) 240° (4x) on top -
9 Hex Map - M (1502, -1168) 240° (4x) 91.0
10 Blockade - Rubble Blockade 6 (1499, -1150) 180° (3x) on top -
11 Hex Map - V (1367, -625) 300° (5x) 73.0
12 Hex Map - K (1505, -82) 180° (3x) 300° 62.0
13 Hex Map - H (957, 74) 0° (0x) 330° 59.0
14 Ending - Jungle (772, 396) 330° (6x) - -
15 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 5 6
2 C → X Hex Map - C 180° Hex Map - X 5 8
3 X → T Hex Map - X 120° Hex Map - T 300° 5 11
4 T → M Hex Map - T 60° Hex Map - M 240° 3 5
5 M → V Hex Map - M Hex Map - V 180° 3 5
6 V → F Hex Map - V 300° Hex Map - F 120° 4 6
7 V → K Hex Map - V Hex Map - K 180° 5 12
8 C → Sand Hex Map - C 60° Tavern - Sand 240° 6 7
9 K → H Hex Map - K 300° Hex Map - H 120° 5 9
10 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 8


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