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Setup for 2 Player a Game of Quest for El Dorado

Generated on 3/27/2025 11:31:17 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a4b50ba05012463db562f4e6e0468d76

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 537
Difficulty: Very Difficult
Map Difficulty Score: 314.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number M Rubble Blockade 6 U Jungle Blockade 5 S Water Blockade 4 D Jungle Blockade 1 F Rubble Blockade 3 X H Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 537 307 124
40%
64
21%
19
6%
8
3%
50
16%
6
2%
16
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (437, -228) 240° (4x) on top -
3 Hex Map - M (547, 155) 60° (1x) 120°, 60° 91.0
4 Blockade - Jungle Blockade 5 (980, -104) 300° (5x) on top -
5 Hex Map - U (1095, -1) 240° (4x) 77.0
6 Blockade - Water Blockade 4 (1365, 17) 180° (3x) on top -
7 Hex Map - S (1233, 542) 240° (4x) 300° 55.0
8 Blockade - Jungle Blockade 1 (1064, 311) 120° (2x) on top -
9 Hex Map - D (685, 698) 180° (3x) 68.0
10 Blockade - Rubble Blockade 3 (955, 716) 180° (3x) on top -
11 Hex Map - F (823, 1241) 60° (1x) 300° 69.0
12 Hex Map - X (275, 1397) 60° (1x) 69.0
13 Hex Map - H (413, 1940) 60° (1x) 330° 59.0
14 Ending - Water (228, 2262) 330° (6x) - -
15 Tavern - Rubble (847, 333) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 5 6
2 M → U Hex Map - M 120° Hex Map - U 300° 4 10
3 U → S Hex Map - U Hex Map - S 180° 5 8
4 S → D Hex Map - S 300° Hex Map - D 120° 5 8
5 D → J Hex Map - D 240° Hex Map - J 60° 3 8
6 D → F Hex Map - D Hex Map - F 180° 5 8
7 F → X Hex Map - F 300° Hex Map - X 120° 5 8
8 M → Rubble Hex Map - M 60° Tavern - Rubble 240° 6 7
9 X → H Hex Map - X Hex Map - H 180° 5 11
10 H → Water Hex Map - H 330° Ending - Water 180° 3 9


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