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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/23/2025 2:13:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a550c9992f5944b9a4232615d3fcc7a5

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Very Difficult
Map Difficulty Score: 442.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number N Rubble Blockade 3 G Rubble Blockade 6 D Jungle Blockade 1 I Jungle Blockade 5 O K E Sand Blockade 2 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 505 299 161
54%
40
13%
18
6%
5
2%
49
16%
6
2%
20
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - N (455, 311) 180° (3x) 60° 49.0
4 Blockade - Rubble Blockade 6 (892, 83) 240° (4x) on top -
5 Hex Map - G (1002, 466) 0° (0x) 300° 69.0
6 Blockade - Jungle Blockade 1 (971, 469) 120° (2x) on top -
7 Hex Map - D (592, 856) 180° (3x) 68.0
8 Blockade - Jungle Blockade 5 (498, 874) 180° (3x) on top -
9 Hex Map - I (366, 1399) 0° (0x) 300° 79.0
10 16 Space Strip - O (70, 1673) 300° (5x) 240° 38.0
11 Hex Map - K (-458, 1558) 240° (4x) 180° 62.0
12 Blockade - Sand Blockade 2 (-373, 1040) 0° (0x) on top -
13 Hex Map - E (-505, 1015) 300° (5x) 180° 70.0
14 16 Space Strip - Q (-573, 506) 240° (4x) 210° 26.0
15 Ending - Jungle (-600, 221) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → G Hex Map - N 60° Hex Map - G 240° 3 4
3 G → D Hex Map - G 300° Hex Map - D 120° 5 7
4 D → I Hex Map - D Hex Map - I 180° 3 5
5 I → O Hex Map - I 300° 16 Space Strip - O 120° 7 9
6 O → K 16 Space Strip - O 240° Hex Map - K 60° 1 3
7 K → E Hex Map - K 180° Hex Map - E 7 9
8 E → Q Hex Map - E 180° 16 Space Strip - Q 3 6
9 Q → Jungle 16 Space Strip - Q 210° Ending - Jungle 60° 3 6


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