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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/26/2024 5:26:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a85056a7ff6a45ffacde494d7ca4dc95

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 408
Difficulty: Easy
Map Difficulty Score: 115.9

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number L C F I N H Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
5 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 408 262 120
46%
51
19%
11
4%
6
2%
49
19%
7
3%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - L (455, 311) 60° (1x) 120° 69.0
3 Hex Map - C (957, 77) 60° (1x) 180° 41.0
4 Hex Map - F (910, -466) 60° (1x) 180° 69.0
5 Hex Map - I (954, -1009) 60° (1x) 120° 79.0
6 Hex Map - N (1456, -1243) 0° (0x) 120° 49.0
7 Hex Map - H (1958, -1477) 180° (3x) 90° 59.0
8 Ending - Jungle (2328, -1477) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 5 8
2 L → C Hex Map - L 120° Hex Map - C 300° 7 12
3 C → F Hex Map - C 180° Hex Map - F 7 9
4 F → I Hex Map - F 180° Hex Map - I 7 10
5 I → N Hex Map - I 120° Hex Map - N 300° 6 7
6 N → H Hex Map - N 120° Hex Map - H 300° 7 11
7 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 9


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