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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/19/2024 1:21:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a85ed103b98e4c4ea26aca5db8e3c9f4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 402
Difficulty: Very Difficult
Map Difficulty Score: 677.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number N Rubble Blockade 3 F Jungle Blockade 5 D Rubble Blockade 6 H Jungle Blockade 1 P K Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 402 261 135
52%
58
22%
6
2%
4
2%
38
15%
5
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (207, 162) 240° (4x) on top -
3 Hex Map - N (317, 545) 60° (1x) 60° 49.0
4 Blockade - Jungle Blockade 5 (800, 239) 240° (4x) on top -
5 Hex Map - F (910, 622) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 6 (1113, -27) 300° (5x) on top -
7 Hex Map - D (1228, 76) 60° (1x) 60° 68.0
8 Blockade - Jungle Blockade 1 (1757, -308) 240° (4x) on top -
9 Hex Map - H (1867, 75) 180° (3x) 60° 59.0
10 16 Space Strip - P (2411, 158) 0° (0x) 60° 26.0
11 Hex Map - K (3004, 156) 120° (2x) 62.0
12 16 Space Strip - Q (3187, 546) 0° (0x) 30° 26.0
13 Ending - Jungle (3417, 713) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 1 2
2 N → F Hex Map - N 60° Hex Map - F 240° 3 4
3 F → D Hex Map - F 120° Hex Map - D 300° 1 3
4 D → H Hex Map - D 60° Hex Map - H 240° 1 4
5 H → P Hex Map - H 60° 16 Space Strip - P 240° 3 7
6 P → K 16 Space Strip - P 60° Hex Map - K 240° 1 2
7 K → Q Hex Map - K 16 Space Strip - Q 180° 5 11
8 Q → Jungle 16 Space Strip - Q 30° Ending - Jungle 240° 3 9


Generated with v6.5.1