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Setup for 4 Player a Game of Quest for El Dorado

Generated on 12/20/2024 9:11:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a8fb6326b81e415fb00e3a13c5867758

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 494
Difficulty: Very Difficult
Map Difficulty Score: 656.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number R D O K F Jungle Blockade 5 N Water Blockade 4 G Rubble Blockade 6 J Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 494 298 144
48%
44
15%
17
6%
5
2%
55
18%
8
3%
25
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - R (342, 193) 240° (4x) 33.0
3 Hex Map - D (507, 696) 60° (1x) 60° 68.0
4 16 Space Strip - O (665, 1201) 60° (1x) 120° 38.0
5 Hex Map - K (1060, 846) 300° (5x) 120° 62.0
6 Blockade - Jungle Blockade 5 (1493, 587) 300° (5x) on top -
7 Hex Map - F (1608, 690) 0° (0x) 120° 69.0
8 Blockade - Water Blockade 4 (2087, 509) 300° (5x) on top -
9 Hex Map - N (2202, 612) 300° (5x) 60° 49.0
10 Blockade - Rubble Blockade 6 (2409, 774) 240° (4x) on top -
11 Hex Map - G (2519, 1157) 180° (3x) 120° 69.0
12 Blockade - Rubble Blockade 3 (2814, 664) 300° (5x) on top -
13 Hex Map - J (2929, 767) 0° (0x) 150° 58.0
14 Ending - Jungle (3114, 445) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 6 8
2 R → D 16 Space Strip - R Hex Map - D 180° 1 3
3 D → O Hex Map - D 60° 16 Space Strip - O 240° 1 3
4 O → K 16 Space Strip - O 120° Hex Map - K 300° 4 8
5 K → F Hex Map - K 120° Hex Map - F 300° 5 9
6 F → N Hex Map - F 120° Hex Map - N 300° 3 4
7 N → G Hex Map - N 60° Hex Map - G 240° 1 2
8 G → J Hex Map - G 120° Hex Map - J 300° 5 6
9 J → Jungle Hex Map - J 150° Ending - Jungle 3 7


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