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Setup for 3 Player a Game of Quest for El Dorado

Generated on 7/25/2024 5:40:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ac8e9c34bd50436ea8ad2b20468b4046

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 453
Difficulty: Very Difficult
Map Difficulty Score: 475.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - White Player 3 - Red Player Number O F N Rubble Blockade 6 L Rubble Blockade 3 I Sand Blockade 2 C Jungle Blockade 5 H Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 453 283 121
43%
57
20%
14
5%
6
2%
54
19%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (544, -78) 180° (3x) 120° 38.0
3 Hex Map - F (953, -390) 240° (4x) 180° 69.0
4 Blockade - Rubble Blockade 6 (856, -908) 0° (0x) on top -
5 Hex Map - N (724, -933) 120° (2x) 180° 49.0
6 Blockade - Rubble Blockade 3 (1173, -1451) 0° (0x) on top -
7 Hex Map - L (1041, -1476) 0° (0x) 180° 69.0
8 Blockade - Sand Blockade 2 (1308, -1994) 0° (0x) on top -
9 Hex Map - I (1176, -2019) 300° (5x) 180° 79.0
10 Blockade - Jungle Blockade 5 (988, -2537) 0° (0x) on top -
11 Hex Map - C (856, -2562) 120° (2x) 180° 41.0
12 Blockade - Water Blockade 4 (941, -3080) 0° (0x) on top -
13 Hex Map - H (809, -3105) 300° (5x) 210° 59.0
14 Ending - Water (624, -3427) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 3 4
2 O → F 16 Space Strip - O 120° Hex Map - F 300° 3 5
3 F → N Hex Map - F 180° Hex Map - N 3 5
4 N → L Hex Map - N 180° Hex Map - L 1 2
5 L → I Hex Map - L 180° Hex Map - I 3 5
6 I → C Hex Map - I 180° Hex Map - C 1 2
7 C → H Hex Map - C 180° Hex Map - H 7 11
8 H → R Hex Map - H 180° 16 Space Strip - R 1 2
9 H → Water Hex Map - H 210° Ending - Water 60° 3 9


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