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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/17/2025 3:07:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b0b4d77bea63418797eba8ec71e83a61

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 735
Difficulty: Very Difficult
Map Difficulty Score: 892.4

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number C Jungle Blockade 5 U Sand Blockade 2 T Water Blockade 4 F Rubble Blockade 3 W Rubble Blockade 6 O K I Jungle Blockade 1 Q H M Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
18 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
19 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 735 414 166
40%
74
18%
29
7%
10
2%
69
17%
8
2%
34
8%
19
5%
5
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - C (455, 311) 0° (0x) 120°, 0° 41.0
4 Blockade - Sand Blockade 2 (842, -26) 300° (5x) on top -
5 Hex Map - U (957, 77) 240° (4x) 77.0
6 Blockade - Water Blockade 4 (1409, 95) 180° (3x) on top -
7 Hex Map - T (1277, 620) 60° (1x) 75.0
8 Blockade - Rubble Blockade 3 (1365, 638) 180° (3x) on top -
9 Hex Map - F (1233, 1163) 180° (3x) 300° 69.0
10 Blockade - Rubble Blockade 6 (1294, 1322) 120° (2x) on top -
11 Hex Map - W (915, 1709) 300° (5x) 73.0
12 16 Space Strip - O (825, 2099) 0° (0x) 38.0
13 Hex Map - K (824, 2487) 0° (0x) 62.0
14 Blockade - Jungle Blockade 1 (730, 2505) 180° (3x) on top -
15 Hex Map - I (598, 3030) 180° (3x) 300° 79.0
16 16 Space Strip - Q (255, 3457) 240° (4x) 300° 26.0
17 Hex Map - H (-173, 3726) 180° (3x) 240° 59.0
18 Hex Map - M (-490, 3181) 180° (3x) 210° 91.0
19 Ending - Jungle (-675, 2859) 210° (4x) - -
20 Tavern - Rubble (455, 661) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 7 8
2 C → U Hex Map - C 120° Hex Map - U 300° 6 9
3 U → T Hex Map - U Hex Map - T 180° 1 2
4 T → F Hex Map - T Hex Map - F 180° 3 5
5 F → W Hex Map - F 300° Hex Map - W 120° 1 3
6 C → Rubble Hex Map - C Tavern - Rubble 180° 6 7
7 W → O Hex Map - W 16 Space Strip - O 180° 7 11
8 O → K 16 Space Strip - O Hex Map - K 180° 8 14
9 K → I Hex Map - K Hex Map - I 180° 3 5
10 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 3 5
11 Q → H 16 Space Strip - Q 300° Hex Map - H 120° 4 11
12 H → M Hex Map - H 240° Hex Map - M 60° 1 3
13 M → Jungle Hex Map - M 210° Ending - Jungle 60° 3 9


Generated with v6.7.17