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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/12/2024 4:46:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b0d2b3c785f74a97bb71ff556dd41d21

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 435
Difficulty: Difficult
Map Difficulty Score: 170.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number K Rubble Blockade 6 D Water Blockade 4 J Jungle Blockade 1 O H E Rubble Blockade 3 R Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 435 261 124
48%
41
16%
15
6%
5
2%
47
18%
6
2%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - K (456, -312) 120° (2x) 120° 62.0
4 Blockade - Water Blockade 4 (843, -649) 300° (5x) on top -
5 Hex Map - D (958, -546) 300° (5x) 68.0
6 Blockade - Jungle Blockade 1 (1137, -528) 180° (3x) on top -
7 Hex Map - J (1005, -3) 0° (0x) 60° 58.0
8 16 Space Strip - O (1301, 268) 60° (1x) 60° 38.0
9 Hex Map - H (1696, 381) 240° (4x) 60° 59.0
10 Blockade - Rubble Blockade 3 (2041, 309) 240° (4x) on top -
11 Hex Map - E (2151, 692) 240° (4x) 70.0
12 16 Space Strip - R (2152, 1082) 180° (3x) 30° 33.0
13 Ending - Jungle (2382, 1249) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 7 10
2 K → D Hex Map - K 120° Hex Map - D 300° 5 12
3 D → J Hex Map - D Hex Map - J 180° 5 11
4 J → O Hex Map - J 60° 16 Space Strip - O 240° 7 10
5 O → H 16 Space Strip - O 60° Hex Map - H 240° 7 13
6 H → E Hex Map - H 60° Hex Map - E 240° 7 11
7 E → R Hex Map - E 16 Space Strip - R 180° 6 8
8 R → Jungle 16 Space Strip - R 30° Ending - Jungle 240° 3 6


Generated with v6.2.20