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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/22/2025 8:10:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b5c62ffcd20b4b299864868c2de8b8f7

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 512
Difficulty: Very Difficult
Map Difficulty Score: 737.6

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number V Rubble Blockade 3 X Water Blockade 4 F Sand Blockade 2 S Rubble Blockade 6 N Jungle Blockade 5 P J D Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 512 324 121
37%
91
28%
10
3%
7
2%
48
15%
7
2%
21
6%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (525, -103) 300° (5x) on top -
3 Hex Map - V (640, 0) 240° (4x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (907, -518) 0° (0x) on top -
5 Hex Map - X (775, -543) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (978, -1192) 300° (5x) on top -
7 Hex Map - F (1093, -1089) 0° (0x) 60° 69.0
8 Blockade - Rubble Blockade 6 (1300, -927) 240° (4x) on top -
9 Hex Map - S (1410, -544) 120° (2x) 60° 55.0
10 Blockade - Jungle Blockade 5 (1847, -772) 240° (4x) on top -
11 Hex Map - N (1957, -389) 300° (5x) 60° 49.0
12 16 Space Strip - P (2161, 38) 240° (4x) 60° 26.0
13 Hex Map - J (2556, 151) 180° (3x) 60° 58.0
14 Blockade - Jungle Blockade 1 (3085, -233) 240° (4x) on top -
15 Hex Map - D (3195, 150) 300° (5x) 90° 68.0
16 Ending - Jungle (3565, 150) 90° (2x) - -
17 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 1 2
2 V → X Hex Map - V 180° Hex Map - X 3 7
3 X → F Hex Map - X 120° Hex Map - F 300° 1 4
4 F → R Hex Map - F 60° 16 Space Strip - R 240° 4 5
5 F → S Hex Map - F 60° Hex Map - S 240° 1 3
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 10
7 S → N Hex Map - S 60° Hex Map - N 240° 5 7
8 N → P Hex Map - N 60° 16 Space Strip - P 240° 3 7
9 P → J 16 Space Strip - P 60° Hex Map - J 240° 7 13
10 J → D Hex Map - J 60° Hex Map - D 240° 1 3
11 D → Jungle Hex Map - D 90° Ending - Jungle 300° 3 7


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