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Setup for 3 Player a Game of Quest for El Dorado

Generated on 3/24/2025 10:02:20 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b7a80ffa26fb41eb9e43a4d3f9edc56f

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Difficult
Map Difficulty Score: 197.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number G Sand Blockade 2 V Rubble Blockade 3 R T X Water Blockade 4 N Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 415 248 94
38%
51
21%
13
5%
6
2%
50
20%
6
2%
4
2%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - G (594, -78) 240° (4x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (893, -72) 240° (4x) on top -
5 Hex Map - V (1003, 311) 180° (3x) 60° 73.0
6 16 Space Strip - R (1345, 504) 240° (4x) 33.0
7 Hex Map - T (1510, 1007) 300° (5x) 60° 75.0
8 Blockade - Water Blockade 4 (1901, 857) 240° (4x) on top -
9 Hex Map - X (2011, 1240) 0° (0x) 69.0
10 Blockade - Rubble Blockade 6 (1917, 1258) 180° (3x) on top -
11 Hex Map - N (1785, 1783) 120° (2x) 30° 49.0
12 Ending - Water (1970, 2105) 30° (1x) - -
13 Tavern - Sand (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 5 6
2 G → V Hex Map - G 60° Hex Map - V 240° 5 10
3 V → R Hex Map - V 60° 16 Space Strip - R 240° 4 7
4 R → T 16 Space Strip - R Hex Map - T 180° 3 4
5 T → X Hex Map - T 60° Hex Map - X 240° 5 13
6 G → Sand Hex Map - G 180° Tavern - Sand 5 6
7 X → N Hex Map - X Hex Map - N 180° 3 5
8 N → Water Hex Map - N 30° Ending - Water 240° 3 6


Generated with v6.7.17