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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/10/2025 6:47:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b927a08c743043bba93b5fee6953d1e4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Very Difficult
Map Difficulty Score: 254.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number J Rubble Blockade 3 P H M Jungle Blockade 5 L Sand Blockade 2 F Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 415 245 104
42%
53
22%
14
6%
6
2%
36
15%
8
3%
24
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - J (593, 77) 60° (1x) 120° 58.0
4 16 Space Strip - P (977, -39) 300° (5x) 60° 26.0
5 Hex Map - H (1367, 308) 300° (5x) 60° 59.0
6 Blockade - Jungle Blockade 5 (1712, 236) 240° (4x) on top -
7 Hex Map - M (1822, 619) 0° (0x) 120° 91.0
8 Blockade - Sand Blockade 2 (2209, 282) 300° (5x) on top -
9 Hex Map - L (2324, 385) 0° (0x) 120° 69.0
10 Blockade - Rubble Blockade 6 (2665, -30) 300° (5x) on top -
11 Hex Map - F (2780, 73) 300° (5x) 90° 69.0
12 Ending - Water (3150, 73) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 3 4
2 J → P Hex Map - J 120° 16 Space Strip - P 300° 7 13
3 P → H 16 Space Strip - P 60° Hex Map - H 240° 4 8
4 H → M Hex Map - H 60° Hex Map - M 240° 4 8
5 M → L Hex Map - M 120° Hex Map - L 300° 5 8
6 L → F Hex Map - L 120° Hex Map - F 300° 2 4
7 F → Water Hex Map - F 90° Ending - Water 300° 3 8


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