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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/12/2024 4:49:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ba7cd13fb27e4a5c90e629b29d948841

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 525
Difficulty: Very Difficult
Map Difficulty Score: 279.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number U Sand Blockade 2 F Water Blockade 4 W Rubble Blockade 3 H Jungle Blockade 5 J Rubble Blockade 6 T Jungle Blockade 1 L Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 525 308 111
36%
61
20%
16
5%
9
3%
59
19%
8
3%
20
6%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - U (455, 311) 240° (4x) 0°, 120° 77.0
4 Blockade - Water Blockade 4 (634, 329) 180° (3x) on top -
5 Hex Map - F (502, 854) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (590, 872) 180° (3x) on top -
7 Hex Map - W (458, 1397) 180° (3x) 300° 73.0
8 Blockade - Jungle Blockade 5 (381, 1322) 120° (2x) on top -
9 Hex Map - H (2, 1709) 120° (2x) 300° 59.0
10 Blockade - Rubble Blockade 6 (-75, 1634) 120° (2x) on top -
11 Hex Map - J (-454, 2021) 300° (5x) 58.0
12 Blockade - Jungle Blockade 1 (-366, 2039) 180° (3x) on top -
13 Hex Map - T (-498, 2564) 180° (3x) 75.0
14 Hex Map - L (-542, 3107) 180° (3x) 330° 69.0
15 Ending - Water (-727, 3429) 330° (6x) - -
16 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 7 8
2 U → F Hex Map - U Hex Map - F 180° 2 5
3 F → W Hex Map - F Hex Map - W 180° 5 9
4 W → H Hex Map - W 300° Hex Map - H 120° 5 12
5 H → J Hex Map - H 300° Hex Map - J 120° 7 12
6 J → T Hex Map - J Hex Map - T 180° 7 9
7 T → L Hex Map - T Hex Map - L 180° 7 10
8 U → Sand Hex Map - U 120° Tavern - Sand 300° 6 7
9 L → Water Hex Map - L 330° Ending - Water 180° 2 4


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