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Setup for 2 Player a Game of Quest for El Dorado

Generated on 3/27/2025 11:32:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bc8a4af1759f49e7813dca584589f37e

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 520
Difficulty: Very Difficult
Map Difficulty Score: 491.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number X Rubble Blockade 6 U Water Blockade 4 T Jungle Blockade 5 G Rubble Blockade 3 P F M Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 520 286 110
38%
51
18%
21
7%
8
3%
47
16%
7
2%
17
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - X (410, -390) 0° (0x) 60°, 180° 69.0
4 Blockade - Water Blockade 4 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 120° (2x) 60° 77.0
6 Blockade - Jungle Blockade 5 (1118, 5) 240° (4x) on top -
7 Hex Map - T (1228, 388) 300° (5x) 60° 75.0
8 Blockade - Rubble Blockade 3 (1665, 160) 240° (4x) on top -
9 Hex Map - G (1775, 543) 0° (0x) 60° 69.0
10 16 Space Strip - P (2251, 739) 120° (2x) 60° 26.0
11 Hex Map - F (2733, 930) 0° (0x) 69.0
12 Blockade - Sand Blockade 2 (2730, 948) 180° (3x) on top -
13 Hex Map - M (2598, 1473) 0° (0x) 330° 91.0
14 Ending - Jungle (2413, 1795) 330° (6x) - -
15 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 5 8
2 X → U Hex Map - X 60° Hex Map - U 240° 3 7
3 U → T Hex Map - U 60° Hex Map - T 240° 5 8
4 T → G Hex Map - T 60° Hex Map - G 240° 2 3
5 G → P Hex Map - G 60° 16 Space Strip - P 240° 3 4
6 P → R 16 Space Strip - P 60° 16 Space Strip - R 240° 1 4
7 P → F 16 Space Strip - P 60° Hex Map - F 240° 3 6
8 X → Sand Hex Map - X 180° Tavern - Sand 6 12
9 F → M Hex Map - F Hex Map - M 180° 2 3
10 M → Jungle Hex Map - M 330° Ending - Jungle 180° 3 6


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