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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/25/2025 2:32:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c129bdadef754eed89dedf5e75d37d4c

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 387.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number D Jungle Blockade 1 I Sand Blockade 2 G Rubble Blockade 3 Q K E Jungle Blockade 5 P N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 180° (3x) 69 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 501 298 159
53%
49
16%
16
5%
5
2%
46
15%
6
2%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - D (456, -312) 180° (3x) 120° 69.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - I (958, -546) 240° (4x) 80.0
6 Blockade - Rubble Blockade 3 (1319, -528) 180° (3x) on top -
7 Hex Map - G (1187, -3) 120° (2x) 70.0
8 16 Space Strip - Q (1388, 505) 120° (2x) 26.0
9 Hex Map - K (1322, 1013) 120° (2x) 300° 62.0
10 Blockade - Jungle Blockade 5 (1061, 626) 120° (2x) on top -
11 Hex Map - E (682, 1013) 60° (1x) 240° 71.0
12 16 Space Strip - P (339, 816) 60° (1x) 300° 26.0
13 Hex Map - N (3, 1241) 240° (4x) 270° 49.0
14 Ending - Jungle (-367, 1241) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 7 10
2 D → I Hex Map - D 120° Hex Map - I 300° 6 9
3 I → G Hex Map - I Hex Map - G 180° 3 4
4 G → Q Hex Map - G 16 Space Strip - Q 180° 1 3
5 Q → K 16 Space Strip - Q Hex Map - K 180° 3 6
6 K → E Hex Map - K 300° Hex Map - E 120° 1 2
7 E → P Hex Map - E 240° 16 Space Strip - P 60° 6 11
8 P → N 16 Space Strip - P 300° Hex Map - N 120° 3 4
9 N → Jungle Hex Map - N 270° Ending - Jungle 120° 3 6


Generated with v6.8.6