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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/21/2025 4:02:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c1c1db91982e44649787d5ec41c743bb

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 698.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number H Rubble Blockade 3 I Rubble Blockade 6 Q F C Water Blockade 4 M Jungle Blockade 1 L Jungle Blockade 5 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 511 299 129
43%
66
22%
18
6%
7
2%
43
14%
8
3%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - H (547, 155) 240° (4x) 60° 60.0
4 Blockade - Rubble Blockade 6 (938, 5) 240° (4x) on top -
5 Hex Map - I (1048, 388) 180° (3x) 300° 80.0
6 16 Space Strip - Q (613, 659) 240° (4x) 240° 26.0
7 Hex Map - F (93, 772) 300° (5x) 300° 70.0
8 Blockade - Water Blockade 4 (154, 931) 120° (2x) on top -
9 Hex Map - C (-225, 1318) 180° (3x) 42.0
10 Blockade - Jungle Blockade 1 (45, 1336) 180° (3x) on top -
11 Hex Map - M (-87, 1861) 60° (1x) 92.0
12 Blockade - Jungle Blockade 5 (365, 1879) 180° (3x) on top -
13 Hex Map - L (233, 2404) 120° (2x) 70.0
14 16 Space Strip - P (-64, 2909) 240° (4x) 30° 26.0
15 Ending - Water (-37, 3196) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 5 9
2 H → I Hex Map - H 60° Hex Map - I 240° 5 8
3 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 3 5
4 Q → F 16 Space Strip - Q 240° Hex Map - F 60° 1 5
5 F → C Hex Map - F 300° Hex Map - C 120° 1 2
6 C → M Hex Map - C Hex Map - M 180° 5 6
7 M → L Hex Map - M Hex Map - L 180° 1 3
8 L → P Hex Map - L 16 Space Strip - P 180° 1 3
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 7


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