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Setup for 2 Player a Game of Quest for El Dorado

Generated on 3/23/2025 5:41:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c2338c7e339740d6b88834682ec455b9

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 490
Difficulty: Very Difficult
Map Difficulty Score: 232.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number F Jungle Blockade 1 P H L Rubble Blockade 3 M Jungle Blockade 5 C Sand Blockade 2 I Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - H 120° (2x) 60 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 300° (5x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 60° (1x) 80 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 490 283 124
44%
58
20%
19
7%
7
2%
42
15%
8
3%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - F (455, 311) 180° (3x) 120° 70.0
4 16 Space Strip - P (907, 77) 0° (0x) 120° 26.0
5 Hex Map - H (1316, -235) 120° (2x) 60° 60.0
6 Blockade - Rubble Blockade 3 (1799, -541) 240° (4x) on top -
7 Hex Map - L (1909, -158) 300° (5x) 60° 70.0
8 Blockade - Jungle Blockade 5 (2208, -152) 240° (4x) on top -
9 Hex Map - M (2318, 231) 300° (5x) 60° 92.0
10 Blockade - Sand Blockade 2 (2755, 3) 240° (4x) on top -
11 Hex Map - C (2865, 386) 120° (2x) 42.0
12 Blockade - Rubble Blockade 6 (3135, 404) 180° (3x) on top -
13 Hex Map - I (3003, 929) 60° (1x) 330° 80.0
14 Ending - Jungle (2818, 1251) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 4 5
2 A → F Starting - A 60° Hex Map - F 240° 7 8
3 F → P Hex Map - F 120° 16 Space Strip - P 300° 4 8
4 P → H 16 Space Strip - P 120° Hex Map - H 300° 3 5
5 H → L Hex Map - H 60° Hex Map - L 240° 3 4
6 L → M Hex Map - L 60° Hex Map - M 240° 3 5
7 M → C Hex Map - M 60° Hex Map - C 240° 5 6
8 C → I Hex Map - C Hex Map - I 180° 5 6
9 I → Jungle Hex Map - I 330° Ending - Jungle 180° 3 7


Generated with v6.7.17