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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/2/2025 5:11:05 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c2eeeb53e1fb40a4adb8d2eae6def4c0

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Very Difficult
Map Difficulty Score: 253.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number M Jungle Blockade 5 X Rubble Blockade 3 S Jungle Blockade 1 V Sand Blockade 2 K Rubble Blockade 6 F Water Blockade 4 C Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 505 308 133
43%
67
22%
14
5%
7
2%
37
12%
9
3%
22
7%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - M (456, -312) 180° (3x) 180°, 60° 91.0
4 Blockade - Rubble Blockade 3 (723, -830) 0° (0x) on top -
5 Hex Map - X (591, -855) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 1 (932, -1270) 300° (5x) on top -
7 Hex Map - S (1047, -1167) 0° (0x) 120° 55.0
8 Blockade - Sand Blockade 2 (1434, -1504) 300° (5x) on top -
9 Hex Map - V (1549, -1401) 300° (5x) 120° 73.0
10 Blockade - Rubble Blockade 6 (1798, -1972) 300° (5x) on top -
11 Hex Map - K (1913, -1869) 60° (1x) 60° 62.0
12 Blockade - Water Blockade 4 (2304, -2019) 240° (4x) on top -
13 Hex Map - F (2414, -1636) 300° (5x) 60° 69.0
14 Hex Map - C (3007, -1559) 300° (5x) 90° 41.0
15 Ending - Jungle (3377, -1559) 90° (2x) - -
16 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 6 7
2 M → X Hex Map - M 180° Hex Map - X 5 8
3 X → S Hex Map - X 120° Hex Map - S 300° 7 14
4 S → V Hex Map - S 120° Hex Map - V 300° 5 9
5 V → K Hex Map - V 120° Hex Map - K 300° 3 8
6 M → Sand Hex Map - M 60° Tavern - Sand 240° 3 4
7 K → F Hex Map - K 60° Hex Map - F 240° 7 11
8 F → C Hex Map - F 60° Hex Map - C 240° 3 6
9 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


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