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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/20/2024 5:08:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ccd2f2655f844e1c9a0a1dedd999ce19

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 364
Difficulty: Very Difficult
Map Difficulty Score: 453.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number F Rubble Blockade 3 G Rubble Blockade 6 C Water Blockade 4 K Jungle Blockade 5 P N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 364 245 118
48%
46
19%
7
3%
4
2%
41
17%
6
2%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (207, 162) 240° (4x) on top -
3 Hex Map - F (317, 545) 120° (2x) 60° 69.0
4 Blockade - Rubble Blockade 6 (524, 707) 240° (4x) on top -
5 Hex Map - G (634, 1090) 0° (0x) 300° 69.0
6 Blockade - Water Blockade 4 (649, 1171) 120° (2x) on top -
7 Hex Map - C (270, 1558) 60° (1x) 41.0
8 Blockade - Jungle Blockade 5 (85, 1576) 180° (3x) on top -
9 Hex Map - K (-47, 2101) 300° (5x) 300° 62.0
10 16 Space Strip - P (-528, 2294) 60° (1x) 26.0
11 Hex Map - N (-727, 2797) 240° (4x) 30° 49.0
12 Ending - Jungle (-542, 3119) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 1 2
2 F → G Hex Map - F 60° Hex Map - G 240° 1 2
3 G → C Hex Map - G 300° Hex Map - C 120° 3 4
4 C → K Hex Map - C Hex Map - K 180° 1 2
5 K → R Hex Map - K 16 Space Strip - R 180° 1 3
6 K → P Hex Map - K 300° 16 Space Strip - P 120° 3 7
7 P → N 16 Space Strip - P Hex Map - N 180° 3 6
8 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


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