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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/10/2025 1:29:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d29c89755abc477f98483c2a5fd3b06e

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 516
Difficulty: Very Difficult
Map Difficulty Score: 688.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number D Rubble Blockade 6 F Jungle Blockade 1 H Jungle Blockade 5 M Water Blockade 4 K Rubble Blockade 3 O I Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - M 120° (2x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - I 120° (2x) 80 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 516 283 146
52%
47
17%
22
8%
6
2%
37
13%
7
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 6 (483, -306) 240° (4x) on top -
3 Hex Map - D (593, 77) 240° (4x) 60° 69.0
4 Blockade - Jungle Blockade 1 (800, 239) 240° (4x) on top -
5 Hex Map - F (910, 622) 180° (3x) 120° 70.0
6 Blockade - Jungle Blockade 5 (1159, 51) 300° (5x) on top -
7 Hex Map - H (1274, 154) 300° (5x) 60° 60.0
8 Blockade - Water Blockade 4 (1803, -230) 240° (4x) on top -
9 Hex Map - M (1913, 153) 120° (2x) 60° 92.0
10 Blockade - Rubble Blockade 3 (2442, -231) 240° (4x) on top -
11 Hex Map - K (2552, 152) 0° (0x) 60° 62.0
12 16 Space Strip - O (3004, 391) 180° (3x) 38.0
13 Hex Map - I (2639, 779) 120° (2x) 30° 80.0
14 Ending - Jungle (2824, 1101) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 2 5
2 D → F Hex Map - D 60° Hex Map - F 240° 1 3
3 F → H Hex Map - F 120° Hex Map - H 300° 3 7
4 H → M Hex Map - H 60° Hex Map - M 240° 1 3
5 M → K Hex Map - M 60° Hex Map - K 240° 1 3
6 K → O Hex Map - K 60° 16 Space Strip - O 240° 4 8
7 O → I 16 Space Strip - O Hex Map - I 180° 1 2
8 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 7


Generated with v6.7.9