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Setup for 4 Player a Game of Quest for El Dorado

Generated on 2/22/2025 3:14:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d69e0e7c187140b7be23707ce2d85dc0

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 481
Difficulty: Very Difficult
Map Difficulty Score: 311.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number V Sand Blockade 2 L Jungle Blockade 1 X Water Blockade 4 P J D Jungle Blockade 5 T Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 481 286 112
39%
75
26%
12
4%
8
3%
32
11%
8
3%
15
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - V (501, 233) 240° (4x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 1 (680, 251) 180° (3x) on top -
5 Hex Map - L (548, 776) 0° (0x) 60° 69.0
6 Blockade - Water Blockade 4 (939, 626) 240° (4x) on top -
7 Hex Map - X (1049, 1009) 240° (4x) 120° 69.0
8 16 Space Strip - P (1479, 971) 120° (2x) 60° 26.0
9 Hex Map - J (1915, 1240) 60° (1x) 120° 58.0
10 Blockade - Jungle Blockade 5 (2256, 825) 300° (5x) on top -
11 Hex Map - D (2371, 928) 300° (5x) 120° 68.0
12 Blockade - Rubble Blockade 3 (2712, 513) 300° (5x) on top -
13 Hex Map - T (2827, 616) 120° (2x) 150° 75.0
14 Ending - Jungle (3012, 294) 150° (3x) - -
15 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 5 8
2 V → L Hex Map - V Hex Map - L 180° 6 11
3 L → X Hex Map - L 60° Hex Map - X 240° 7 15
4 X → P Hex Map - X 120° 16 Space Strip - P 300° 5 14
5 P → J 16 Space Strip - P 60° Hex Map - J 240° 4 7
6 J → D Hex Map - J 120° Hex Map - D 300° 5 11
7 D → T Hex Map - D 120° Hex Map - T 300° 7 9
8 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 5 7
9 T → Jungle Hex Map - T 150° Ending - Jungle 2 4


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