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Setup for 2 Player a Game of Quest for El Dorado

Generated on 10/22/2024 6:50:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d9733ae40a8243d1bf755be56cdbbd2a

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 492.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number P D J Water Blockade 4 M Sand Blockade 2 H Jungle Blockade 1 K Rubble Blockade 3 E Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 482 283 136
48%
55
19%
17
6%
6
2%
40
14%
6
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (498, -156) 180° (3x) 120° 26.0
3 Hex Map - D (1091, -156) 300° (5x) 68.0
4 Blockade - Water Blockade 4 (1270, -138) 180° (3x) on top -
5 Hex Map - J (1138, 387) 120° (2x) 58.0
6 Blockade - Sand Blockade 2 (953, 405) 180° (3x) on top -
7 Hex Map - M (821, 930) 0° (0x) 91.0
8 Blockade - Jungle Blockade 1 (727, 948) 180° (3x) on top -
9 Hex Map - H (595, 1473) 120° (2x) 300° 59.0
10 Blockade - Rubble Blockade 3 (334, 1086) 120° (2x) on top -
11 Hex Map - K (-45, 1473) 240° (4x) 240° 62.0
12 Blockade - Jungle Blockade 5 (-79, 977) 60° (1x) on top -
13 Hex Map - E (-454, 1084) 240° (4x) 210° 70.0
14 Ending - Jungle (-639, 762) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 4 5
2 P → D 16 Space Strip - P 120° Hex Map - D 300° 1 3
3 D → J Hex Map - D Hex Map - J 180° 5 11
4 J → M Hex Map - J Hex Map - M 180° 1 2
5 M → H Hex Map - M Hex Map - H 180° 3 6
6 H → K Hex Map - H 300° Hex Map - K 120° 1 3
7 K → R Hex Map - K 240° 16 Space Strip - R 60° 4 7
8 K → E Hex Map - K 240° Hex Map - E 60° 5 8
9 E → Jungle Hex Map - E 210° Ending - Jungle 60° 3 6


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