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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/17/2024 11:49:50 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dbc170753f45453485ccf92fa8a31e87

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 469
Difficulty: Very Difficult
Map Difficulty Score: 493.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Red Player 2 - White Player 3 - Blue Player Number O K E Rubble Blockade 3 N Jungle Blockade 1 D Sand Blockade 2 I Rubble Blockade 6 H Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 469 283 149
53%
47
17%
15
5%
5
2%
47
17%
5
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (430, 274) 300° (5x) 60° 38.0
3 Hex Map - K (866, 543) 180° (3x) 60° 62.0
4 Blockade - Rubble Blockade 3 (1257, 393) 240° (4x) on top -
5 Hex Map - E (1367, 776) 120° (2x) 60° 70.0
6 Blockade - Jungle Blockade 1 (1620, 860) 240° (4x) on top -
7 Hex Map - N (1730, 1243) 60° (1x) 49.0
8 Blockade - Sand Blockade 2 (1636, 1261) 180° (3x) on top -
9 Hex Map - D (1504, 1786) 60° (1x) 300° 68.0
10 Blockade - Rubble Blockade 6 (1565, 1945) 120° (2x) on top -
11 Hex Map - I (1186, 2332) 0° (0x) 79.0
12 Blockade - Jungle Blockade 5 (1274, 2350) 180° (3x) on top -
13 Hex Map - H (1142, 2875) 120° (2x) 330° 59.0
14 Ending - Jungle (957, 3197) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 4 6
2 O → K 16 Space Strip - O 60° Hex Map - K 240° 4 8
3 K → E Hex Map - K 60° Hex Map - E 240° 7 11
4 E → N Hex Map - E 60° Hex Map - N 240° 3 4
5 N → D Hex Map - N Hex Map - D 180° 3 5
6 D → R Hex Map - D 300° 16 Space Strip - R 120° 1 3
7 D → I Hex Map - D 300° Hex Map - I 120° 1 3
8 I → H Hex Map - I Hex Map - H 180° 7 11
9 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 7


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