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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2024 8:52:59 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dbc721f9c0274a40b6e57be725607b6b

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 297
Difficulty: Easy
Map Difficulty Score: 101.0

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number V J S X Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
7 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 297 191 64
34%
52
27%
5
3%
5
3%
32
17%
5
3%
9
5%
13
7%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - V (502, -234) 60° (1x) 60°, 180° 73.0
3 Hex Map - J (1003, -1) 60° (1x) 58.0
4 Hex Map - S (1050, 542) 180° (3x) 60° 55.0
5 Hex Map - X (1551, 775) 300° (5x) 90° 69.0
6 Ending - Water (1921, 775) 90° (2x) - -
7 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 6 8
2 V → J Hex Map - V 60° Hex Map - J 240° 5 9
3 J → S Hex Map - J Hex Map - S 180° 7 9
4 S → X Hex Map - S 60° Hex Map - X 240° 7 11
5 V → Sand Hex Map - V 180° Tavern - Sand 6 9
6 X → Water Hex Map - X 90° Ending - Water 300° 3 8


Generated with v6.2.12