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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2024 8:36:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=dc366f8472ff4ac38366845dfa15e04c

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 302
Difficulty: Easy
Map Difficulty Score: 102.9

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number S H U X Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
7 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 302 191 76
40%
37
19%
5
3%
5
3%
42
22%
3
2%
3
2%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - S (456, -312) 60° (1x) 60°, 180° 55.0
3 Hex Map - H (911, -1) 120° (2x) 120° 59.0
4 Hex Map - U (1413, -235) 120° (2x) 60° 77.0
5 Hex Map - X (1914, -2) 240° (4x) 30° 69.0
6 Ending - Jungle (2099, 320) 30° (1x) - -
7 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → H Hex Map - S 60° Hex Map - H 240° 7 12
3 H → U Hex Map - H 120° Hex Map - U 300° 7 13
4 U → X Hex Map - U 60° Hex Map - X 240° 7 13
5 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
6 X → Jungle Hex Map - X 30° Ending - Jungle 240° 3 8


Generated with v6.2.12