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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/17/2025 3:09:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e4dfb6fb3c8b453cb9d50984f0bf8201

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Very Difficult
Map Difficulty Score: 239.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number Q X S Sand Blockade 2 F Jungle Blockade 5 V Jungle Blockade 1 H Water Blockade 4 N Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 449 286 112
39%
71
25%
7
2%
6
2%
50
17%
6
2%
15
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (544, -78) 0° (0x) 180° 26.0
3 Hex Map - X (634, -468) 300° (5x) 120°, 240° 69.0
4 Blockade - Sand Blockade 2 (929, -961) 300° (5x) on top -
5 Hex Map - S (1044, -858) 180° (3x) 60° 55.0
6 Blockade - Jungle Blockade 5 (1481, -1086) 240° (4x) on top -
7 Hex Map - F (1591, -703) 240° (4x) 60° 69.0
8 Blockade - Jungle Blockade 1 (1982, -853) 240° (4x) on top -
9 Hex Map - V (2092, -470) 120° (2x) 60° 73.0
10 Blockade - Water Blockade 4 (2391, -464) 240° (4x) on top -
11 Hex Map - H (2501, -81) 60° (1x) 60° 59.0
12 Blockade - Rubble Blockade 6 (2754, 3) 240° (4x) on top -
13 Hex Map - N (2864, 386) 240° (4x) 30° 49.0
14 Ending - Jungle (3049, 708) 30° (1x) - -
15 Tavern - Rubble (334, -646) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 4 6
2 Q → X 16 Space Strip - Q 180° Hex Map - X 7 13
3 X → S Hex Map - X 120° Hex Map - S 300° 7 14
4 S → F Hex Map - S 60° Hex Map - F 240° 2 4
5 F → V Hex Map - F 60° Hex Map - V 240° 7 12
6 X → Rubble Hex Map - X 240° Tavern - Rubble 60° 6 9
7 V → H Hex Map - V 60° Hex Map - H 240° 3 7
8 H → N Hex Map - H 60° Hex Map - N 240° 3 5
9 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


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