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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/11/2024 6:55:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=eda3914db74140908d6f070591dcba11

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 474
Difficulty: Very Difficult
Map Difficulty Score: 763.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number O M J Sand Blockade 2 L Rubble Blockade 3 H Water Blockade 4 E Jungle Blockade 1 C Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 474 283 113
40%
51
18%
19
7%
7
2%
51
18%
7
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - O (338, 430) 300° (5x) 38.0
3 Hex Map - M (181, 938) 180° (3x) 91.0
4 Blockade - Sand Blockade 2 (633, 956) 180° (3x) on top -
5 Hex Map - J (501, 1481) 300° (5x) 300° 58.0
6 Blockade - Rubble Blockade 3 (286, 1172) 120° (2x) on top -
7 Hex Map - L (-93, 1559) 0° (0x) 69.0
8 Blockade - Water Blockade 4 (268, 1577) 180° (3x) on top -
9 Hex Map - H (136, 2102) 300° (5x) 300° 59.0
10 Blockade - Jungle Blockade 1 (197, 2261) 120° (2x) on top -
11 Hex Map - E (-182, 2648) 60° (1x) 70.0
12 Blockade - Rubble Blockade 6 (-367, 2666) 180° (3x) on top -
13 Hex Map - C (-499, 3191) 0° (0x) 330° 41.0
14 Ending - Water (-684, 3513) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 60° 16 Space Strip - O 240° 3 5
2 O → M 16 Space Strip - O Hex Map - M 180° 1 3
3 M → J Hex Map - M Hex Map - J 180° 1 2
4 J → L Hex Map - J 300° Hex Map - L 120° 3 5
5 L → H Hex Map - L Hex Map - H 180° 3 9
6 H → E Hex Map - H 300° Hex Map - E 120° 1 3
7 E → C Hex Map - E Hex Map - C 180° 1 2
8 C → Water Hex Map - C 330° Ending - Water 180° 3 6


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