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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/23/2025 5:54:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=edcbcaacb6054737a2a81e764267f657

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 494
Difficulty: Difficult
Map Difficulty Score: 207.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number L Water Blockade 4 U Rubble Blockade 3 S Rubble Blockade 6 C Sand Blockade 2 H Jungle Blockade 5 I Jungle Blockade 1 X Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 494 308 125
41%
63
20%
11
4%
8
3%
62
20%
7
2%
12
4%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - L (410, -390) 0° (0x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 3 (677, -908) 0° (0x) on top -
5 Hex Map - U (545, -933) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 6 (982, -1161) 240° (4x) on top -
7 Hex Map - S (1092, -778) 120° (2x) 60° 55.0
8 Blockade - Sand Blockade 2 (1529, -1006) 240° (4x) on top -
9 Hex Map - C (1639, -623) 120° (2x) 60° 41.0
10 Blockade - Jungle Blockade 5 (1938, -617) 240° (4x) on top -
11 Hex Map - H (2048, -234) 180° (3x) 60° 59.0
12 Blockade - Jungle Blockade 1 (2347, -228) 240° (4x) on top -
13 Hex Map - I (2457, 155) 60° (1x) 79.0
14 Hex Map - X (2595, 698) 240° (4x) 330° 69.0
15 Ending - Water (2410, 1020) 330° (6x) - -
16 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 5 7
2 L → U Hex Map - L 180° Hex Map - U 3 6
3 U → S Hex Map - U 60° Hex Map - S 240° 5 7
4 S → C Hex Map - S 60° Hex Map - C 240° 5 7
5 C → H Hex Map - C 60° Hex Map - H 240° 5 9
6 H → I Hex Map - H 60° Hex Map - I 240° 5 8
7 I → X Hex Map - I Hex Map - X 180° 5 8
8 L → Sand Hex Map - L 60° Tavern - Sand 240° 6 11
9 X → Water Hex Map - X 330° Ending - Water 180° 3 6


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