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Setup for 4 Player a Game of Quest for El Dorado

Generated on 2/22/2025 3:13:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f03d01ada7434a3e843c6ddc6fbdd3be

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 478
Difficulty: Very Difficult
Map Difficulty Score: 255.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number C Rubble Blockade 3 X Sand Blockade 2 G Jungle Blockade 5 R T F Rubble Blockade 6 V Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 478 286 96
34%
61
21%
16
6%
8
3%
52
18%
8
3%
21
7%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - C (455, 311) 60° (1x) 120°, 60° 41.0
4 Blockade - Sand Blockade 2 (842, -26) 300° (5x) on top -
5 Hex Map - X (957, 77) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 5 (1348, -73) 240° (4x) on top -
7 Hex Map - G (1458, 310) 180° (3x) 60° 69.0
8 16 Space Strip - R (1708, 659) 240° (4x) 60° 33.0
9 Hex Map - T (2103, 772) 60° (1x) 60° 75.0
10 Blockade - Rubble Blockade 6 (2448, 700) 240° (4x) on top -
11 Hex Map - F (2558, 1083) 240° (4x) 69.0
12 Blockade - Jungle Blockade 1 (2737, 1101) 180° (3x) on top -
13 Hex Map - V (2605, 1626) 180° (3x) 30° 73.0
14 Ending - Water (2790, 1948) 30° (1x) - -
15 Tavern - Sand (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 7 8
2 C → X Hex Map - C 120° Hex Map - X 300° 7 10
3 X → G Hex Map - X 60° Hex Map - G 240° 7 13
4 G → R Hex Map - G 60° 16 Space Strip - R 240° 4 5
5 R → T 16 Space Strip - R 60° Hex Map - T 240° 5 7
6 T → F Hex Map - T 60° Hex Map - F 240° 3 5
7 F → V Hex Map - F Hex Map - V 180° 5 10
8 C → Sand Hex Map - C 60° Tavern - Sand 240° 6 7
9 V → Water Hex Map - V 30° Ending - Water 240° 3 9


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