Show QR Code with a link to this game setup

Setup for 3 Player a Game of Quest for El Dorado

Generated on 3/24/2025 9:59:09 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f084ca1ffbfa44a797e3f87e240e6fc3

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 2 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 288
Difficulty: Very Difficult
Map Difficulty Score: 241.4

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number V Sand Blockade 2 X Jungle Blockade 1 Q P S Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
8 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
9 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 288 188 69
37%
59
31%
3
2%
4
2%
22
12%
4
2%
8
4%
13
7%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - V (409, 389) 120° (2x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 1 (406, 407) 180° (3x) on top -
5 Hex Map - X (274, 932) 120° (2x) 300° 69.0
6 16 Space Strip - Q (-132, 1244) 0° (0x) 26.0
7 16 Space Strip - P (-451, 1481) 180° (3x) 300° 26.0
8 Hex Map - S (-816, 1871) 180° (3x) 270° 55.0
9 Ending - Water (-1186, 1871) 270° (5x) - -
10 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 5 8
2 V → X Hex Map - V Hex Map - X 180° 5 9
3 X → Q Hex Map - X 300° 16 Space Strip - Q 120° 3 9
4 Q → P 16 Space Strip - Q 16 Space Strip - P 180° 3 7
5 P → S 16 Space Strip - P 300° Hex Map - S 120° 1 3
6 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 4 7
7 S → Water Hex Map - S 270° Ending - Water 120° 3 7


Generated with v6.7.17